Sesame Workshop And Warner Home Video Release “C Is For Cookie Monster” On October 19, 2010
(August 10, 2010 – Burbank, CA) – Cookie Monster is back and more lovable than ever as Sesame Workshop, the nonprofit educational organization behind Sesame Street, and Warner Home Video (WHV) release “C is for Cookie Monster” on DVD on October 19, 2010 for $14.98 SRP. Just in time for the holidays, this celebration of savory stories and scrumptious songs will delight fans both young and young-at-heart with tasty and timeless moments with Cookie Monster! Order due date is September 14, 2010.
In “C is for Cookie Monster,” everyone’s favorite blue monster with an appetite has many engaging and educational stories to share. Join Cookie Monster in this 50-minute DVD as he answers “fan-mail” and tells stories like “The Cookie Tree,” where Cookie Monster learns how food is grown when he tries to plant and grow a cookie tree. Kids will also learn about the letter “C” in the special mash-up version of the classic song, “C is for Cookie.” In addition, to help his friends celebrate the holidays, Cookie Monster gladly shares the importance of healthy eating in “A Cookie is a Sometimes Food.” DVD extras include the special classic “The Gingerbread Man Song.”
“Warner Home Video is thrilled to release ‘C is for Cookie Monster’ just in time for the holidays,” said Amit Desai, WHV Vice President, of Family, Animation & Partner Brands Marketing. “Kids and moms can now share these memorable moments with Cookie Monster and friends while continuing the fun with the launch of Sesame Street video games as well.”
To continue the Sesame Street experience, families can enjoy “Sesame Street: Elmo’s A-to-Zoo Adventure” and “Sesame Street: Cookie’s Counting Carnival,” two fun and educational console videogames for preschoolers based on Sesame Street. Available from Warner Bros. Interactive Entertainment for Wii™, Nintendo DS™ and PC, the complementary learning games introduce “gameplay helpers” to simplify gameplay controls and make them more accessible for preschoolers with small hands and developing skills.
Gearing up for its 41st season later this fall, Sesame Street is the longest-running program in children’s television. The series has received more Emmy awards than any other show in television history (130), as well as a Lifetime Achievement Emmy Award honoring the 40th year.
About Sesame Workshop
Sesame Workshop is the nonprofit educational organization that revolutionized children’s television programming with the landmark Sesame Street. The Workshop produces local Sesame Street programs, seen in over 140 countries, and other acclaimed shows to help bridge the literacy gap including The Electric Company and Pinky Dinky Doo. Beyond television, the Workshop produces content for multiple media platforms on a wide range of issues including literacy, health and military deployment. Initiatives meet specific needs to help young children and families develop critical skills, acquire healthy habits and build emotional strength to prepare them for lifelong learning. Learn more at www.sesameworkshop.org.
About Warner Home Video
With operations in 90 international territories, Warner Home Video, a Warner Bros. Entertainment Company, a division of the Warner Bros. Home Entertainment Group, commands the largest distribution infrastructure in the global video marketplace. Warner Home Video's film library is the largest of any studio, offering top quality new and vintage titles from the repertoires of Warner Bros. Pictures, Turner Entertainment, Castle Rock Entertainment, HBO Video and New Line Home Entertainment.
About Warner Bros. Home Entertainment Group
Warner Bros. Home Entertainment Group brings together Warner Bros. Entertainment's home video, digital distribution, interactive entertainment/videogames, direct-to-DVD production, technical operations and anti-piracy businesses in order to maximize current and next-generation distribution scenarios. WBHEG is responsible for the global distribution of content through DVD, electronic sell-through and VOD, and delivery of theatrical content to wireless and online channels, and is also a significant worldwide publisher for both internal and third party videogame titles. # # #